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Digital technology and managing Indigenous astronomical knowledge

Digital technology provides a range of different ways to communicate cultural knowledge and practices, explore a range of digital tools that bring the stars closer to the world of your students. In these classroom activities students will use digital programs like Stellarium to investigate Indigenous astronomical knowledge ...

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Gambling support and services

In this lesson, students practise and apply skills and strategies to seek help for themselves and others through discussing a range of gambling-related scenarios. Students apply empathy, focussing on solutions and identifying services available to support people experiencing gambling harm. The lesson is outlined in detail ...

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Output of a Solar Cell

This activity invites students to measure the efficiency of solar cells as they convert sunlight to power. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.

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Naked Egg

This activity invites students to use a giant cell (a de-shelled chicken egg) to explore the comings and goings of cellular substances. The activity includes a list of tools and materials required, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.

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Bottle Racer

This activity invites students to engineer a bottle racer: a plastic water bottle propelled by energy stored in a wound-up rubber band. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students observe and suggestions ...

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Introduction to fossils

This video demonstrates different types of fossils, explains how fossils form and discusses why fossils why fossils are so useful for learning about life on Earth.

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Exploring Minerals and Crystals: Teacher Notes and Activities

This 101 page booklet explores minerals and crystals. The resource includes sections on identifying minerals, significant minerals and gem resources in Australia and the uses of crystals. The booklet contains activity ideas and experiments for teachers and students.

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Liquefaction In Action

This short video examines the process of liquefaction and its impact on buildings and other structures. The video encourages students to investigate some of the ways engineers lessen the impact of earthquakes on buildings and to make their own liquefaction demonstration and extend it into an inquiry activity.

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Transportation Though the Ages: Science as a human endeavour

Humans are constantly working to develop and improve our technology and understanding. This resource provides step-by-step instructions to help students consider why innovative design and improvement is important. Students firstly identify as many types of transport they can think of and then discuss why new types of transport ...

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Connecting Digital Technologies to food and fibre - Smart gardens 1

This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...

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Micro:bit missions: Take a chance on me (Integrating Mathematics): years 6-8

This resource comprises two activities that allow students to explore the concept of chance in Mathematics. Students use computational thinking while using a micro:bit as a digital system to generate and collect data. Students implement programs involving branching and iteration in visual and general-purpose programming languages.

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Classroom ideas: Micro:bit environmental measurement (visual and general-purpose programming): years 5-8

This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode, visual programming and general-purpose programming.

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Data knowledge and skills tutorial: part 4 - analysing and visualising data

This video demonstrates ways in which data can be analysed and visualised. It is the final in a series of four.

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ICT Proficiency Teacher self-assessment matrix

These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.

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Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

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Expert webinar video: Professor Tim Bell – Computational thinking

In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.

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Expert webinar video: Jennifer Hemer: Tasmanian Smart Seafood Partnership

Jennifer Hemer from Natural Resource Management Tasmania explains what's happening in the seafood industry in her state and how digital technologies are used to make the industry more sustainable.

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Effective DTiF strategies

This PDF lists eight ways in which Digital Technologies in Focus (DTiF) supported the implementation of Digital Technologies in disadvantaged schools.

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Supporting implementation of Digital Technologies and the ICT Capability: part 2

This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the second in a series of three.

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Newsletter – July 2020

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.